![]() jittering, smoothing) can also be applied onto selected motion paths.ģ.The Graph Editor is used for editing motion through creating keyframes this is extremely useful in pose-to-pose animation. It also uses three main user interfaces for making films with:ġ.The Clip Editor is used for recording, editing and arranging shots, which can contain recorded gameplay and user-placedĢ.The Motion Editor is used for motion adjustments over time, such as seamlessly grafting two animations together. SFM gives the user a "Work Camera" that enables them to see what they are doing without messing up the scene cameras. With SFM, one can create movies and posters by using assets and events from the video game world, providing creators with a "'what you see is what you get' environment". ![]() Unlike most movie-making tools, which only create a small part of a movie, the Source Filmmaker merges all animation and effect workflows onto a single PC. On June 27, 2012, Valve released a free open beta version of the SFM to the gaming community via its Steam service. The tool, created by Valve Corporation, was used to create over 50 animated shorts for its Source games, including Team Fortress 2, the Left 4 Dead series, and Half-Life 2. Source Filmmaker (abbreviated as SFM) is a video capture and editing application that works from inside the Source game engine.
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